Tuesday, February 16, 2010

Digital Tutors:Introduction to Mental ray


Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.

Popular highlights include: mental ray Overview; Global Illumination Workflow; Final Gather Workflow; Caustics Workflow; Emitting GI Photons from Light Sources; Photon Energy and Decay Parameters; Controlling Final Gather Accuracy; Adding Secondary Final Gather Bounces; Mixing Final Gather and Global Illumination; Saving and Reusing Lighting Data; Image-based Lighting; HDR Exposure Controls; Emitting Caustic Photons from Lights; Optimizing Caustic Photon Use; Subsurface Scattering Shader; Ambient Occlusion Shader; mental ray Architectural Material; Utilizing the Material Editor; Contour Line Rendering; Using Render Elements; Scene States; Compositing Rendered Passes

Lesson
1.Introduction
2.Setting Mental ray as the default renderer
3.Using Photon-based Global Illumination
4.Adjusting the photon properties of lights
5.using Final gather in mental ray
6.Combining Global illumination and Final Gather
7.Saving and reusing indirect illumination Data
8.Setting up image-based lightning in mental ray
9.Using and optimizing caustic photons
10.Exploring mental ray's archcitectural Materials
11.Overview of the mental ray car paint shader
12.Using Subsurface Scattering in mental ray
13.Utilizing ambient occlusion to enhance shadows
14.Adding depth of field effects to renders
15.Rendering a depth of field pass for compositing
16.Special mental ray light parameters
17.Understanding contour outlines
18.Using Render Elements for compositing purposes
19.Compositing multiple render passes
20.Using Scene States to output multiple renders

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