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Know The Truth Behind Adsense


every blogger sure know about adsense ,but only few of them who know about the truth behind it .
adsense script work based on the blog/web content and domain name thats for sure ,based on the keyword from our content and domain name adsense show us an ads that showing up in our page ,but sometimes adsense showing a public ads,that public ads is not worthy you know it won't give you a revenue ,if thats public ads often appears in your page that means there is your keyword didn't match with anything in adsense ads ,because of that adsense show up a public ads in your page.
see...if thats happen in your page that means you've got nothing from adsense ,so lemme show you a way .


first of all we have to know how to make a keyword who doesn't show a public ads.
in adsense there is an ads publisher who placed their ads in a specific keywords ,what we need to do is knowing that keyword ,so...
open this link...
https://adwords.google.com/select/KeywordToolExternal
put any keyword you want to know like the screenshot below

for an example i choose the word "download"
now click get keyword ideas ,wait for a second and you'll see...
now you see...look at the advertiser competition coloumn ,there is a bar isn't it?
that bar show us how much advertiser compete between them to placed their ads in that keyword ,if the competition getting tighter the bar content will be full that means the ads for that keyword will be expensive :)
so if you often used many expensive keyword ,the ads show up in your page of course will be high you know ,and of course your revenue will be higher too





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Digital tutors:3Ds Max Automotive Modelling


another cool tutorial again i've got here!!
This is a video tutorial for 3Ds Max for creating automotive model ,if you wants to be a animator i suggest you must have this video,I already download it , the tutorial is very cool and the explanation is easy to understand at all.
In this tutorial you will Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.


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Popular highlights include:
• Viewport Background Images
• Establishing Automotive Line Flow
• Creating Multiple Fitted Panels
• Redrawing Topology
• Adding Resolution to Tighten Edges
• Adding Edge Loops with Connect Tool
• Edge Loop and Ring Selections
• Converting Sub-object Selections
• Adding Geometry with Bridge
• Cloning Geometry and Shapes
• Attaching and Detaching Geometry
• Building Geometry with Splines
• Building Geometry with NURBS Curves
• Mirroring Geometry
• Symmetry Modifier
• Converting Parametric Geometry
• Previewing Smooth Geometry
• Creating Detail with Extrude Tool
• Importing Adobe Illustrator Curves
• Creating and Adding Realistic Materials
• Adding Bump Maps to Materials
• Creating UV Layouts
• Creating Geometry with Primitives
• Changing Geometry Creation Parameters
• Welding Vertices
• Creating Splines and Patches
• Edit/Delete Message Reply With Quote
this is The 58 Lesson you can find in this tutorial
1. Project Overview 0:44
2. Setting up Viewport Background images 3:29
3. Modeling the wheel arches 9:48
4. Bridging geometry between the arches 2:57
5. Extruding edges up along the side 5:34
6. Extruding out the back 4:24
7. Extruding out the front 9:25
8. Tweaking the topology on the front fascia 8:04
9. Extruding across hood 11:53
10. Extruding across the back and bottom 10:18
11. Detaching the belly pan 6:48
12. Detaching and shaping the hood 7:59
13. Adding edge detail to the front fascia 10:20
14. Extruding in the front vent area 10:33
15. Adding struts to the grill 9:37
16. Adding remaining fascia details 11:28
17. Building the side vent 9:29
18. Finishing the fascia details 9:36
19. Refining the headlight interior 11:17
20. Refining the topology of the trunk 11:28
21. Detaching the trunk and taillights 9:35
22. Finishing the taillights 10:45
23. Adding body detail to the side 9:43
24. Detaching the panels 7:51
25. Building the top of the cab 7:04
26. Extruding down the sail panel 8:00
27. Building the roof 11:20
28. Detaching the door frame 4:47
29. Adding thickness to the panels 12:59
30. Adding the rocker panel 4:01
31. Adding details to the back end 9:47
32. Creating the exhaust pipes 5:03
33. Detaching the doors 4:34
34. Adding door handles 12:09
35. Cloning the quarter panel 3:09
36. Modeling the fuel cap 8:13
37. Building the windshield 7:51
38. Modeling the back light 6:59
39. Adding windows to the doors 5:22
40. Modeling covers for the quarter windows 10:27
41. Adding a scoop to the hood 11:23
42. Building a spoiler 12:23
43. Modeling the trunk emblem 4:57
44. Modeling the grill mesh 9:32
45. Building head lamps 11:39
46. Adding an emblem to the grill 5:18
47. Building a tire 4:46
48. Adding the wheel 5:17
49. Finishing the shape of the wheel 8:29
50. Adding detail to the wheel 11:39
51. Adding disc brake and caliper 8:03
52. Modeling the rearview mirror 8:29
53. Creating a UV layout for the tire 4:15
54. Adding a car paint material 7:45
55. Creating reflector materials 6:18
56. Setting up a material for the tire 4:05
57. Adding remaining materials 8:02
58. Performing final material changes 5:43
Total Run Time: 7:37:37

Discreet 3ds max : 102 New Techniques
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